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Middle East Battles counter sheet
Part of map
S&T #226, Middle East Battles (cover)
Back of the magazine
Contents

Middle East Battles: Suez '56 (2004)

Players
2
Best: 1
Playing time
180–180 min
Age
12+
6.09
Average rating
39
Ratings
2.75/5
Weight
#23813
BGG rank
Outside top 5,000
Alternate names:Middle East Battles: The Sinai Campaigns of 1956 and 1967
Designer:Joseph Miranda, Ty Bomba
Publisher:Decision Games (I)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 5.5, Theme 5
Strategy7.0
Luck5.0
Interaction5.0
Complexity5.5
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameModern WarfareHexagon GridSimulation

Overview

The Middle East Battles: Suez '56 & El Arish '67, are two games in one that depict an operational simulation of mid-20th century warfare in and near the Sinai peninsula. Both games in the system represent, in two-player format, a clash between two or more of the important military powers in that region during the middle third of that century. The playing pieces represent the actual units that participated, or could have participated, in those battles, and the maps show the militarily significant terrain over which the units fought or could have fought.

Suez '56 simulates the Anglo-French invasion of Egypt at the time of the 1956 Arab-Israeli War. The Anglo-French objectives were to seize the Suez Canal, which the Egyptians had nationalized, and to possibly also overthrow the regime of Gamel Abd El Nasser. Though the invaders gain their military objectives, they unleashed a political disaster on themselves when the United States joined the Soviet Union in condemning the operation.

Published in Strategy & Tactics magazine #226 - Jan/Feb 2005.

Game Scale: Game Turn: 6-8 hours Hex: 360 yards / 329 meters Units: Company to Battalion

Game Inventory: One 22 x 34" full color mapsheet One dual-side printed countersheet (280 1/2" counters - 101 for Suez '56, 110 for El Arish '67, 30 errata/variant for The East is Red, 39 errata/variant for Dixie) One 16-page Middle East Battles rulebook

Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 2-10 Hours

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