Password (1962)
- This game: Strategy 5, Luck 5, Interaction 9, Complexity 3, Theme 3
This game's strategy, luck, interaction, complexity and theme.
Overview
Based on the classic game show that began in 1961, with many editions printed starting in 1962. Each edition featured a different set of words, although later anniversary editions used words from previous sets.
The object is for one person to get their teammate to say the password given a one-word clue for 10 points. Each time a clue is given, the other player can guess the password; if they get it right, the team scores. If they get it wrong, the other team gets to try for 9 points. This goes back and forth, with the word value continuing to decrease, until A) the word is guessed; B) ten clues are given without a correct guess; or C) the password is said by a clue-giver, in which case the word is thrown out.
Hyphenated words (i.e., "lovey-dovey") are considered two words, and hence are inadmissible.
Player reviews, retailers/pricing and rules videos have no real data source for this game yet.
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