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My custom-made task chips for Was Sticht.
nice, clean scan of the box front
My custom-made task chips for Was Sticht.
How to tell 6 from 9 during the excitement of the game:  All the number cards feature mosquitos in the illustration, except 9, which features a cactus.
Was sticht?
Unpunched tiles indicating the required tasks
My custom-made task chips up close.
an array of mosquitoes!  ...er, and that cactus.
sample trump number cards (left: 7, right: no trump number) - number trump is higher than color trump
Was sticht? Japanese edition

Was sticht? (1993)

Players
3–4
Best: 4
Playing time
60–60 min
Age
12+
6.98
Average rating
712
Ratings
2.38/5
Weight
#4475
BGG rank
Top 5,000
Alternate names:Democracy +1 more
Designer:Karl-Heinz Schmiel
Artist:Ralf E. Kahlert
Publisher:Moskito Spiele +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 4.8, Theme 6
Strategy5.0
Luck5.0
Interaction5.0
Complexity4.8
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Card GameDeductionTrick-takingOpen Drafting

Overview

This is a two-trump, trick-taking card game, with several twists. At the beginning of the game, players draft tasks they intend to complete in order to win the game. (Tasks include things like "Take no tricks", "Take 1 Trick", or "Take No Red Cards".) Then, all of the cards are dealt out in front of the players before each hand. Row by row, the players draft cards, and the dealer declares who would have won each row's trick, if it had been played that way. Players use this information to deduce what the trump number and suit are. After all the cards are drafted, each player - except the dealer - selects one of the task tiles she drafted, which will be her mission for the hand. The dealer is stuck trying to uniquely accomplish someone else's task for the round - but at least doesn't have to preselect which person's goal he is trying to "steal". The hand is then played in the traditional fashion, with each player trying to take tricks or not, based on the goal she selected. The first player to complete five tasks wins the game.

Re-implemented by:

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