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Cover image from the Sierra Madre Games box top.  This image is from a political cartoon drawn by Sir John Tenniel for Punch Magazine, 1878. Emir Sher Ali of Afghanistan is shown trying to remain neutral between the Russian bear and the British lion.
With optional mounted board.
Game in progress
(Near) final card art.
Backside of the optional "Pax P" mounted board.
map close up
This is the back of the box for Pax Pamir, expected to be published in Sept 2015, by Sierra Madre Games, as part of the "Pax" series.
Everything that comes in the box
Cover of Pax Pamir, coming Oct 2015.
Midway through 5-player game

Pax Pamir (2015)

Players
2–5
Best: 4
Playing time
60–120 min
Age
12+
7.30
Average rating
1,343
Ratings
3.67/5
Weight
#2482
BGG rank
Top 5,000
Designer:Phil Eklund, Cole Wehrle
Artist:Sir John Tenniel, Cole Wehrle
Publisher:Sierra Madre Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 4, Interaction 9, Complexity 7.3, Theme 5
Strategy7.0
Luck4.0
Interaction9.0
Complexity7.3
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

PoliticalCard GameEconomicNegotiationSpies / Secret AgentsHand ManagementArea MovementSimulationArea Majority / Influence

Overview

With the fall of Napoleon, the British East India Company plied its trade unchecked from the Cape of Good Hope to the markets of Hong Kong. India stood at the center of this sprawling imperial network, and the currents of empire ran through its ports, tying the Far East with European markets and awarding the British virtual control of the vast wealth of the subcontinent. However, the "crown jewel" of the empire was far from secure.

Across the forests of Siberia and the steppes of Asia, the Russian Empire advanced at a rate exceeding even the pace of America's western pioneers. This expansionism by the world’s largest nation loomed over British holdings in India, casting a longer shadow each year. In the buffer region of central Asia, surveyors, adventurers, industrialists and government agents crossed paths, all seeking to manipulate the byzantine local politics. There, in the shadow of the Pamir Mountains, the stage was set for a game that would define the limits of global power in the 19th century and the present day.

In Pax Pamir, two to five players assume the role of Afghan tribal leaders navigating the winds of colonial power in "The Great Game". If either the Russian, British Empire, or Afghan is able to achieve supremacy, the player with the most influence in that empire wins.

Expansions

Pax Pamir: Khyber Knives
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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