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Ca$h 'n Guns (second edition), Repos Production, 2014 — some of the components in the game (image provided by the publisher)
Ca$h 'n Guns (second edition), Repos Production, 2014 — trying out the new version of the game at Origins Game Fair 2014
Printable lid reference to store Cash n' Guns Second Edition + More Cash n' More Guns + Team Spirit in the base box.
Ca$h 'n Guns (second edition), Repos Production, 2014 (image provided by the publisher)
So many guns!
Just an ordinary, everyday game of Ca$h 'n Guns (second edition)...
Ca$h 'n Guns (second edition), Repos Production, 2014 (image provided by the publisher)
The guns
Game night
Since I died, I'm just going to take photos.

Ca$h 'n Guns: Second Edition (2014)

Players
4–8
Best: 6, 7, 8
Playing time
30–30 min
Age
10+
6.81
Average rating
16,455
Ratings
1.25/5
Weight
#1085
BGG rank
Top 5,000
Alternate names:Ka$a i Spluwy +1 more
Designer:Ludovic Maublanc
Artist:John Kovalic
Publisher:Hobby Japan +6 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 10, Complexity 2.5, Theme 5
Strategy5.0
Luck5.0
Interaction10.0
Complexity2.5
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

BluffingNegotiationParty GameMafiaFightingHumorVariable Player PowersSimultaneous Action SelectionOpen DraftingPlayer EliminationTake That

Overview

In an abandoned warehouse a gangster band is splitting its loot, but they can't agree on the split! It's time to let the guns talk and soon everyone is aiming at everyone. The richest surviving gangster wins the game!

Ca$h 'n Guns helps you relive the best scenes of your favorite gangster movies. The goal is to have more money than anyone else after eight rounds while still being alive.

Each round, one player is the Boss, and he controls the pace of play. First, loot cards are revealed on the table to show what's up for grabs. Next, players load their guns by secretly selecting either a "Bang!" or a "Click! Click!" card from their hand. The Boss counts to three, and on "Three" each player points his foam gun at someone else; due to his status, the Boss can tell one player who's pointing a gun at him that he needs to point it in another direction. After a pause to observe threats and measure the seriousness in an opponent's eyes, the Boss counts to three again and anyone who doesn't want to risk getting shot can chicken out and remove themselves from the round.

Everyone who's pointing a gun at someone still in the round now reveals their card, and anyone who's the target of a "Bang!" takes a wound marker and gets none of the available loot. Starting with the Boss, everyone still in the round takes one loot card at a time from the table — money, diamonds, paintings, the position of Boss, medical care (to remove a wound), or a new bullet (to add a "Bang!" card to your hand) — until everything has been claimed.

After eight rounds, the game ends. Whoever has the most diamonds receives a big bonus, and paintings score based on the number of them that you've collected. Whoever has the most valuable stash wins!

Expansions

Ca$h 'n Guns (Second Edition): The Blackmailer
Ca$h 'n Guns (Second Edition): The Cop
Ca$h 'n Guns: Second Edition – More Ca$h 'n More Guns
Ca$h 'n Guns (Second Edition): The Fast Gun
Ca$h 'n Guns (Second Edition): Full of Surprises
Ca$h 'n Guns (Second Edition): Team Spirit
Ca$h 'n Guns (Second Edition): The Banana
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