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Crab meeples arranged on Fleet Arctic Bounty box cover.
A single crab meeple up close.
3D rendering of the Crab meeple
In package

Fleet: Crab Meeples (2014)

Players
1–6
Playing time
30–30 min
Age
10+
7.10
Average rating
107
Ratings
2.67/5
Weight
Designer:Ben Pinchback, Matt Riddle
Publisher:Eagle-Gryphon Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 9, Complexity 5.3, Theme 5
Strategy7.0
Luck5.0
Interaction9.0
Complexity5.3
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameNauticalExpansion for Base-gameAnimalsAuction / BiddingHand Management

Overview

Part of Fleet: Arctic Bounty Kickstarter campaign. They will be available by other outlets

Quantity: 5

Bay Card: During setup, place all five Crab Meeples near the center of the play area.

A Crab Meeple is caught by the first full boat of each different Standard license in the game. If more than one player completes the criteria in the same phase and round, tie is broken by first in turn order. When a boat reaches capacity and is the first of its type to do so, that player immediately receives a Crab Meeple and places it on the license matching that boat. The Crab Meeple cannot be lost.

All Crab Meeples held at Game End are worth 4 VP

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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