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The Harbour butcher will cut the meat however you choose.  You're on your own for delivery.
Buildings: Carpenter's Guild & Lighthouse
Many "hands" make light work at the Harbour sushi shop.
Market in colour
Buildings in colour
Player board in colour
The Alchemist - charming artwork!
The cartographer - a lookalike for Rob Lundy, the game's artist
Some of the building cards cards from the print on demand copy of Harbour.  Bottom right shows back of cards.
Cover

Harbour (2015)

Players
1–4
Best: 2
Playing time
30–60 min
Age
10+
6.49
Average rating
5,377
Ratings
2.08/5
Weight
#2387
BGG rank
Top 5,000
Alternate names:Harbor +2 more
Designer:Scott Almes
Artist:Max Holliday, Rob Lundy
Publisher:(Web published) +4 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 5, Interaction 5, Complexity 4.2, Theme 6
Strategy9.0
Luck5.0
Interaction5.0
Complexity4.2
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Card GameFantasyEconomicCity BuildingHumorSet CollectionVariable Player PowersWorker PlacementVariable Set-upMarketOwnership

Overview

Dockmaster Schlibble and Constable O'Brady cordially invite you to visit their bustling Harbour town! Attend to business at the Trader's Guild or the Masoner's Hall. Break for lunch at the Sushi Shop, or stop off for a drink at the Pub. Don't forget to check out the Wizard's Traveling Imaginarium before you go! But no matter where you go, keep on the lookout for a bargain... the denizens of this town are always wheeling and dealing! Collect and trade resources as you visit the various buildings of Harbour, and cash them in to buy your way into the town. Whoever has the most points worth of buildings when the game ends, wins!

Harbour is a worker placement game where players move their worker from building to building, collecting and trading Fish, Livestock, Wood, and Stone; and cashing those resources in to purchase buildings (which are the worker placement spots) from the central pool. Once a building is purchased, it is replaced from the deck, and the central pool is a small subset of the deck, and is therefore different every game.

The game ends when a player has purchased his fourth building. After that round finishes, the player with the most points worth of buildings is the winner!

At the heart of Harbour is a dynamic market mechanism. Each time a player purchases a building, the value of the resources they used drops, while the value of the other resources rise. You'll have to carefully time your purchases to take advantage of the ebb and flow of market prices, or be prepared to waste some resources!

Expansions

Harbour: Launch Promo Characters
Harbour: Market Owner
Harbour: Ice Viking
Harbour: Klaus – Saint of the North
Harbour: High Tide Expansion
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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