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Box Back, Multilingual first edition (image provided by the publisher)
Tutti Frutti, Gigamic, 2014 (image provided by the publisher)
Tutti Frutti, Gigamic, 2014 — tiles awaiting pick up (image provided by the publisher)
Components
Polish edition cover

Tutti Frutti (2014)

Players
2–6
Best: 4
Playing time
10–10 min
Age
4+
5.83
Average rating
135
Ratings
1.00/5
Weight
#21034
BGG rank
Outside top 5,000
Designer:Theora Design
Artist:Stéphane Escapa
Publisher:Gigamic +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 2, Theme 5
Strategy5.0
Luck5.0
Interaction5.0
Complexity2.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Real-timeChildren's GamePattern Recognition

Overview

Someone's made fruit salad and left chopped up fruit all over the kitchen! Time to pair up the fruit halves and put things together once again.

To set up Tutti Frutti, lay out the 48 double-sided tiles on the table; each side of a tile shows half of a fruit. Each player takes one tile at random to start the game. Then as quickly as possible, everyone picks up fruit tiles one by one and adds them to the stack already in their hand — but to add a tile, you must match the fruit half showing on the top (or bottom) of your stack with an identical fruit half on the tile being added. Thus, you're combining the fruit halves to create a whole fruit.

Players can flip over tile on the table to see the reverse side. Once all the tiles have been claimed or no one wants any more, players compare their tile stacks and the players with the taller pile wins — but only if all the fruits have been combined correctly! If not, he loses and the player with the next tallest stack wins.

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