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Balance of Powers Maps
West front, scenario 1914. Germans try to reach Paris
Campaign Setup !
BoP Box Back...
Before leaves fall setup. West

Balance of Powers (2015)

Players
2–7
Best: 2, 7
Playing time
120–1440 min
Age
0+
7.72
Average rating
110
Ratings
3.42/5
Weight
#10711
BGG rank
Outside top 5,000
Designer:John Gorkowski
Artist:Mark Mahaffey
Publisher:Compass Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 6.8, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity6.8
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IHexagon GridSimulationDice Rolling

Overview

They shall grow not old, as we that are left grow old: Age shall not weary them, nor the years condemn. At the going down of the sun and in the morning We will remember them. -For the Fallen, by Robert Laurence Binyon

Balance of Powers pays fitting tribute to the fallen with a respectful presentation of their bitter struggles in the air, on land, and at sea.

The game offers players a corps-level recreation of the entire First World War from the Somme through Dar-es-Salaam and on to Tsingtao. A roll-to-hit system enables air and (optional) naval combat to scale from the small dogfights of the Fokker Scourge to the mighty clash of dreadnoughts at Jutland. On land, corps entrench by flipping which opens up an in-hex dimension for every trench battle to simulate the tactical ebb and flow that animated the front even during strategic "stalemate".

Since victory hinges on territorial control, the opposing sides feed men into the mill hoping to win a war of attrition before accumulated demoralization triggers a domestic political crisis to upset their balance. The prospect of a "breakthrough" to the green fields beyond motivates ceaseless attacks, but it's ephemeral until tanks and planes arrive in numbers. The presence of specific admirals and generals, including the U-boat ace Lothar von Arnauld de la Periere, makes the game personal.

A haggle-based diplomacy system enables history buffs to recreate the land-swap politics of the period, or players can opt for a simpler, streamlined schedule of neutral entry with a dash of randomness added for surprise. Production is as simple as 1-2-3 to avoid excessive math while enabling players to comprehend the "cost" of their losses. In the end, victory goes to the side that beats its historical record.

Link to VASSAL http://www.vassalengine.org/wiki/Module:Balance_of_Powers

Link to Zun Tzu module> http://www.mediafire.com/download/hrl36m0iko6by9c/Balance+of+Powers.ztb

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