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Custom leaders for Black Orchestra
Take the role of historical figures as you seek to remove Hitler from power
Custom replacement pawns
Back of the box
Black Orchestra custom players pieces (interchangeable coloured magnetic bases)
She's cute, but all that means is that Hitler underestimated her!
Certain items add dice to your plot attempts, making them more likely to succeed.
The fires of the Reich flicker and fade as the war progresses.
We did it ! ... Anlage Süd, 1943, three explosive charges ... Hitler leaves for Mars !

Black Orchestra (2016)

Players
1–5
Best: 3
Playing time
90–90 min
Age
14+
7.48
Average rating
7,492
Ratings
2.42/5
Weight
#548
BGG rank
Top 1,000
Alternate names:Atentát na Hitlera +2 more
Designer:Philip duBarry
Artist:Dann May, Cody Jones, Lucas Soriano
Publisher:Galakta +5 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 2, Complexity 4.8, Theme 5
Strategy7.0
Luck7.0
Interaction2.0
Complexity4.8
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

World War IISpies / Secret AgentsAction PointsSet CollectionPick-up and DeliverVariable Player PowersCooperative GameHand ManagementDice RollingPoint to Point MovementPush Your LuckSolo / Solitaire GameTech Trees / Tech TracksDie Icon Resolution

Overview

As Hitler's grasp on Germany tightens and his maniacal fervor is unmasked, men from the highest levels of the Reich begin to plot his assassination. As the clock ticks and Hitler's ambitions grow, these daring few must build their strength and prepare for the perfect moment to strike. The Gestapo hound their trail, calling these conspirators "Schwarze Kapelle", the Black Orchestra. Will this band of daring patriots save their country from utter ruin before it is too late?

Black Orchestra begins with each player choosing a historic figure involved in the conspiracy against Hitler. In this dark and dangerous pursuit, motivation is perhaps your greatest weapon. If you can stay true to your convictions in the face of overwhelming threat and inspire your comrades, then you will be able to use your special ability, attempt plots, and even become zealous (necessary for some extremely daring plots).

But every move you make may also increase the suspicion of the authorities. The Gestapo will make routine sweeps, and any players with high suspicion will be arrested and interrogated (possibly resulting in other players being arrested). If you are all arrested or if the Gestapo finds your secret papers, you lose. And the suspicion placed on each conspirator will increase the chances their plots are detected.

On a turn, players may take three actions, such as moving, searching for an item, or drawing a card; or, at the cost of one action per die, roll the dice in an attempt to gain even more actions — at the risk of attracting the suspicion of the gestapo. This dice rolling "Conspire" action allows players to make bold moves when most needed.

After the actions have been taken, an event card is drawn. The game is played over seven stages of World War 2, represented by seven stacks of event cards. These cards walk you through the events of WWII in a roughly (but not strictly) chronological order. New stages open up new areas of the board, cause Hitler and his deputies to interact with the Conspirators, and present various opportunities or threats. During the final stage, many board spaces become off-limits, as the Allies move closer to Germany.

To win, players must collect a plot card and fulfill all necessary requirements listed (such as having Hitler be in a certain space and possessing certain items--detonator & fuse, etc.). The active player may then attempt the plot by rolling the indicated dice, including all additional modifiers and helpful Action cards. The total of number of "Target" symbols needed to kill Hitler is based on Hitler's military support, but a Conspirator's security level decides if any "Eagles" rolled will see them detected, and foil the plot regardless. Players must consider their ability to successfully complete a plot and the relative suspicion levels of the different Conspirators involved.

Players will need to work together and agree on the wisest course of action, as well as have a little luck, to succeed. The phenomenon of one player dominating the game because of its cooperative nature is mitigated by the fact that there are no certainties, and often a player will need to make a bold or reckless move to keep the conspiracy alive. Cool heads often prevail, but play it too cool and you may miss your chance. The co-operative dynamic gets really interesting if a player is ever arrested, and fails to resist interrogation, then they will need to make a big decision all by themselves, without revealing their options to the group. No one player can guarantee success. It is hoped that players will have tense conversations similar to those had by the real conspirators and enjoy a truly unique historical experience.

Expansions

Black Orchestra: Classified Promo Pack
Black Orchestra: Resistance Broadcast Promo Card
Black Orchestra: Conspirator Pack #1
Black Orchestra: Conspirator Pack #2
Black Orchestra: Resistance
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