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Marcos Macri - Game Designer and Sergio Roma - Illustrator.
Digital print proof of the game files.
Shazam, the number 5 MS Collection of Games!
cover art
extra tracks of artifacts

Shazam (2014)

Players
2–4
Playing time
30–30 min
Age
10+
6.12
Average rating
48
Ratings
1.67/5
Weight
#22682
BGG rank
Outside top 5,000
Designer:Marcos Macri
Artist:Diego Sanchez, Sergio Roma
Publisher:(Self-Published) +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 3.3, Theme 7
Strategy5.0
Luck5.0
Interaction5.0
Complexity3.3
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

FantasyAdventureCollectible ComponentsSet CollectionHand Management

Overview

In Shazam, each player assumes the role of a knight and his goal is to rescue a princess kidnapped by Torak, the evil wizard! To fulfill its mission, players must go through several cities of the kingdom in search four artifacts: a map, a sword, a key and an antidote.

The game is divided into two parts: the first part the players use money cards to buy clues that will lead to artifacts. For each clue purchased the player moves his marker on a specific track and get a bonus.

In the second part of the game, the mechanics changes completely, and players use the collected artifacts and more help from alchemists to win four different tests, and rescue the princess.

Shazam is a game in European style with medium level of complexity and can satisfy the more experienced players and more casual!

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