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Die samples
Nations: The Dice Game, Lautapelit.fi, 2014 — prototype shown in a press meeting at Gen Con 2014
Overview of my selfmade foamboard insert for Nations: The Dice Game
2 player game setup
Preview with prototype components being played at the 10 year anniversary of Dragons Lair, a board game store in Stockholm.
Rolling the Dices @ Spiel in Essen'14
Unrest die for Nations Dice Game
Nations - The Dice Game, box cover
Image I did to be attached to an interview about Nations the dice game on http://www.boardgameby.wordpress.com/
All tiles

Nations: The Dice Game (2014)

Players
1–4
Best: 4
Playing time
20–40 min
Age
14+
6.93
Average rating
5,917
Ratings
2.01/5
Weight
#1321
BGG rank
Top 5,000
Alternate names:Nations: Das Würfelspiel
Designer:Rustan Håkansson
Artist:Ossi Hiekkala, Paul Laane, Frida Lögdberg, Jere Kasanen
Publisher:Pegasus Spiele +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 10, Interaction 5, Complexity 4, Theme 5
Strategy5.0
Luck10.0
Interaction5.0
Complexity4.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

CivilizationDiceMedievalAncientRenaissanceDice RollingPush Your LuckTurn Order: Stat-BasedEventsRe-rolling and LockingVariable Set-up

Overview

From the humble beginnings of civilization through the historical ages of progress, mankind has lived, fought and built together in nations. Great nations protect and provide for their own, while fighting and competing against both other nations and nature itself. Nations must provide food as the population increases, build a productive economy, and amaze the world with their great achievements to build up their heritage as the greatest nations in the history of mankind!

Nations: The Dice Game is a game for 1-4 players that takes 10-15 minutes per player and shares many concepts with the civilization-building game Nations while still offering its own challenges. The game is played over four ages (four rounds). During each round, players take turns until all have passed. The available actions are:

Buy a tile Build a wonder Reroll some or all your dice

Buildings and military provide dice. Colonies and wonders provide resources and victory points. Advisors provide rerolls. New tiles provide benefits immediately, so you can roll new dice at once.

At the end of each round, War and Famine drawn at the start of the round is checked for each player, giving you victory points if you match or beat the values. Books are accumulated and scored. Player order is checked, with high military strength going first in the next round. At the end of the game, whoever has the most victory points wins.

Expansions

Nations: The Dice Game – Unrest
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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