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VASSAL module map by Greg Dahl
Campaign Setup
A 3 player game of OCS Sicily at Consim Expo 2012.
Historical Map of beginning of Invasion; be nice to have some of these in the game.
Sicily better resolution counters 2 front

Sicily: Triumph and Folly (2000)

Players
2
Best: 2, 2+
Playing time
60–60 min
Age
16+
7.74
Average rating
189
Ratings
4.00/5
Weight
#7814
BGG rank
Outside top 5,000
Alternate names:Sicily: Triumph & Folly – The Campaign to Capture Sicily, 1943
Designer:Dean Essig
Artist:Dean Essig, David Pentland
Publisher:The Gamers
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 8, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity8.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon GridDice Rolling

Overview

Sicily: Triumph and Folly: The Campaign to Capture Sicily, 1943, is the 7th game in The Gamers popular OCS (Operational Combat System) series of games, and covers Operation Husky from the invasions to the fall of Messina.

It breaks ground within the series: the first to use the 2.5 mile per hex scale (instead of the usual 5 mile per hex scale)and the first to cover a major amphibious operation.

Each turn represents 1/4 of a week instead of 1/2 week. This retains the system wide standard ground movement allowances and movement point costs. Air unit ranges have been doubled (to reflect raw range) as they are not affected by the time scale change. Land units represent Brigades, Regiments, Battalions, Companies & KamfGruppes.

The game includes a few shorter scenarios plus several different start-dates for the campaign games, based on the various critical events of the campaign. Playing time can be a couple of hours for the shorter scenarios, but as with all the OCS games the real money is in the various campaigns, which - while quite manageable on the scale of these things - still can take from one to two full weekends to play to completion.

This is certainly the most rules-intensive of all the OCS games with air, ground, and naval units (including aircraft carriers!), airdrop capability on both sides, and the invasion and naval supply transport rules.

Game Scale: Game Turn: 1/4 week Hex: 2.5 miles / 4 Km Units: Company to Corps

Game Inventory: Two 22 x 34" full-color maps Five dual-side printed countersheets (1,540 1/2" counters) One 40-page OCS v2.0i system rules booklet One 36-page Sicily specific rules booklet Two OCS Charts & Tables booklets Two 6-sided dice

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