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Moscow area
Early game view; note the use of plexiglass to keep the map nice
A ToC map made of 15 solid plastic components. Somehow I felt that this great game deserved more than a paper map... :)
Close-up of the nice artwork on the map.
The Civil War inside the Civil War; Finish starting possitions

Triumph of Chaos: The Russian Civil War 1918-1921 (2005)

Players
2
Best: 2
Playing time
120–480 min
Age
12+
7.56
Average rating
362
Ratings
4.36/5
Weight
#5494
BGG rank
Outside top 5,000
Designer:David Dockter
Artist:Terry Leeds
Publisher:Clash of Arms Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 6, Interaction 5, Complexity 8.7, Theme 5
Strategy7.0
Luck6.0
Interaction5.0
Complexity8.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

PoliticalWargameCivil WarCampaign / Battle Card DrivenHand ManagementSimulationDice RollingPoint to Point MovementMovement Points

Overview

Similar to other card driven strategic games, players assume role of political and military commander of their respective (RED and WHITE) forces in this epic struggle of the Russian Civil War.

Three phases in a turn: Political, Action and Logistics.

During the Political Phase, players try to gain control of the 18 factions (Finland, Estonia, Latvia, Lithuania, Poland, Belarus, West Ukraine, Ukraine, Makhno, Transcaucasia, Asktrakhan, Khiva, Turkistan, Central Powers, Czech Legion, Britain, France, USA) using Political Cards. Players are forced to make difficult trade-offs between expending resources in the Political Phase vs the Action Phase and attempting to influence one faction at the expense of others. Players utilize a shared deck of 66 Political Cards.

During the Action Phase, players use Action Cards to conduct operations (activating a space for combat or movement), take replacements, place reinforcements, make strategic moves, seize initiative in combat, gain diplomatic traction with the factions or implement special operations. Leaders have these capabilities including exploitation, reinforcing battles, withdrawing, counter-attacking and conducting multi-space attacks. Players are forced to make difficult decisions thwarting threats and capitalizing on opportunities. Each player has their own deck of 55 Action Cards. Additionally, a deck of 44 Leader Cards (for a combined total of 220 ToC Cards) provide historical details regarding the various personalities in the game.

During the Logistics Phase, players rebuild/repair units, determine if various factions withdraw from the combat, check for the effect of In-Fighting within the RED and WHITE camps, check for attrition, purchase political influence, buy leaders and check for victory.

Expansions

Triumph of Chaos: Comrades Guide
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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