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progress of the play part 3
progress of the play part 1
match played on a big map
contents of the box
boxes (fresh and warm)

Medieval Battle (2014)

Players
2
Playing time
60–60 min
Age
14+
6.79
Average rating
36
Ratings
3.50/5
Weight
#20535
BGG rank
Outside top 5,000
Designer:Andrzej Kurek
Artist:Radosław Jaszczuk
Publisher:Alchemicus.pl
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 7, Complexity 7, Theme 3
Strategy7.0
Luck5.0
Interaction7.0
Complexity7.0
Theme3.0

This game's strategy, luck, interaction, complexity and theme.

Abstract StrategyWargameMedievalModular BoardHexagon GridArea Majority / Influence

Overview

Medieval Battle is a model battle game, with two players each commanding an army of knights. Players start by building a battlefield, recruiting knights to their army, then deploying them. Players act in turn to maneuver their knights on the battlefield, and the combat potential for each type of troop differs, with heavy armored units moving more slowly and fighting better than lighter units. Pikemen can stop cavalry, while archers and longbowmen want to keep enemy units below them and light cavalry are ideal for chasing archers on horseback. The unique system of combat results has no randomness.

Players look for advantages and opportunities, attacking the enemy when it's too tired to run, for example, or claiming good terrain position. By using the power and mobility of his forces, a player tries to control more strategic points than his opponent and thereby win the game.

Expansions

Medieval Battle: The Commander
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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