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Sometimes taking the action requiresa a longer reflection...
Box of the game (bottom)
Game play @ Spiel 2014
... but it's not that hard to build the city. We're doing it all the time! (Testing the pre-production version of the game)
Overview, Polish first edition (image provided by the publisher)

Urban Panic (2014)

Players
2–4
Best: 2, 3, 4
Playing time
40–60 min
Age
10+
5.55
Average rating
146
Ratings
2.00/5
Weight
#25462
BGG rank
Outside top 5,000
Designer:Krzysztof Matusik
Artist:Sylwia Smerdel
Publisher:G3 +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 4, Interaction 5, Complexity 4, Theme 5
Strategy9.0
Luck4.0
Interaction5.0
Complexity4.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

EconomicCity BuildingReal-timeTile Placement

Overview

The world of investments awaits, but be aware, the task is very responsible. The player's goal is to build a city with the help of five loyal helpers. Architect, mayor, planner, engineer and a spy will do all they can to create new places of public use so that living in your metropolis is more comfortable than anywhere else.

In the centre of the Urban Panic play area is a main board with open city tiles placed on it. Next to the board lies a face-down pile with the remaining tiles. Each player receives a player board, and on this board you will build a city. In your turn, you have to perform actions of the architect which will enable you to take one tile from the main board. In the current turn, you can perform two more actions. You may exchange all of the revealed tiles with those from the pile, place a tile on your board, or change the places of two tiles on your board. Each building added to the city results in its development: number of residents, number of workplaces, ecology, revenue or the satisfaction of residents either increases or decreases. The most important thing is to fill the board with city tiles so that each tile is connected to the center of the board. You cannot forget to fulfill the needs of the residents. The winner is the player who not only builds and develops the city fastest, but avoids unemployment and takes care of the residents' needs.

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