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Representative sample of the Landship datacards found in the PDF & physical versions, as well as a download off the DP9 website. This is the only book to contain rules for using Landships in a miniature format.
Front Cover of the PDF version.
Representative sample of the datacards used for 25-28mm play under the "Melee scale" rules in the SilCore book.
Representative sample of the combat group pages for the "Tactical scale" format, which uses the same (roughly N-scale) miniatures as the current Blitz!-era ruleset. HGB! largely did away with this more open style of force construction.
Representative sample of the vertically oriented model datacards used for "Tactical scale" gameplay, typical of those cards used when Heavy Gear switched over from a hex to a tabletop format.

Heavy Gear Silhouette Core Miniature Rules (2005)

Players
2–6
Playing time
120–120 min
Age
12+
0.00
Average rating
0
Ratings
0.00/5
Weight
Designer:Marc A. Vezina, John Buckmaster, Nick Pilon, Jean-François Fortier, Stuart Elle, Robert Dubois
Artist:Ghislain Barbe, Alain Gadbois, Phillippe Le Clerc
Publisher:Dream Pod 9
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 7, Interaction 5, Complexity 0, Theme 8
Strategy9.0
Luck7.0
Interaction5.0
Complexity0.0
Theme8.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionWargameExpansion for Base-gameMiniaturesAction PointsDice Rolling

Overview

From the back cover;

To celebrate the 10th Anniversary of Heavy Gear, we bring you the new 3rd Edition of miniature rules! The new Silhouette Core Heavy Gear Miniature Rules takes the acclaimed Silhouette game mechanics to the next level, with game play from one on one Melee Scale to massive Fleet Scale battles. The Tactical Scale has been revamped to speed up the game and save time on record keeping. Rules updates include improved Command Point usage, streamlined ammunition tracking, plus new artillery, air and orbital strikes rules.

The best in Giant Robot miniature games just got better!

The Silhouette Core Heavy Gear Miniature Rules includes rules for the following: • Tactical Scale, the main Heavy Gear miniature battle scale. • Melee Scale, character-scale battles with rules for converting SilCORE RPG characters into miniature stats. • Duelist Scale, for one on one duelist gear battles in close quarters skirmishes. • Fleet Scale, massive battles with landships and squad stands. • Weapon tables, combat tables and datacards included.

A core miniature game rulebook for all players; a few six-sided dice, miniatures, measuring tape, pen and paper are required to play the game.

For two to six players, age 8 and older.

80 Pages; August, 2005

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