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Spherical Deus
Deus, Pearl Games, 2014 — player board showing how cards are played (image provided by the publisher)
The final cover of Deus
Deus being played at the Brussels Game Festival (August 2014).
End of our first 2-player game. Very good game!
Deus on display at Spiel 2014, Essen (press room)
End game look at the board
Four Player Game Overview @ Spiel in Essen´14
Deus, Pearl Games, 2014 — sample cards (image provided by the publisher)

Deus (2014)

Players
2–4
Best: 3
Playing time
60–90 min
Age
14+
7.26
Average rating
9,861
Ratings
2.82/5
Weight
#619
BGG rank
Top 1,000
Alternate names:デウス
Designer:Sébastien Dujardin
Artist:Ian Parovel, Maëva da Silva, Christine Deschamps, Paul Laffond
Publisher:asmodee +5 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 4, Interaction 7, Complexity 5.6, Theme 6
Strategy7.0
Luck4.0
Interaction7.0
Complexity5.6
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

CivilizationMythologyModular BoardHexagon GridHand ManagementArea Majority / InfluenceNetwork and Route BuildingGrid MovementAction QueueVictory Points as a ResourceEnd Game BonusesMulti-Use Cards

Overview

In Deus, players work to develop their own civilizations in a shared environment. Each player starts the game with five building cards, and on a turn a player either uses one of these cards to construct a building or discard one or more cards to make an offering to a god. Cards come in six colors: red for military, green for resource production, blue for trade, brown for scoring, purple for temples, and yellow for a variety of effects.

When you construct a building, you build it in the appropriate location on the modular game board — which is sized based on the number of players with the hexagonal tiles composed of seven landscape "circles" — then you place the card in your personal tableau in the appropriate stack of colored cards and activate the power of all of those cards already in your tableau, starting with the card at the bottom of the stack.

When you make an offering, you discard cards, then receive the help of a god associated with one of the cards that you discarded, with the number of cards determining the strength of the associated action. You then refill your hand to five cards.

The game ends either when all the barbarian villages on the game board have been surrounded and attacked or when all the temples have been constructed. Whoever has the most points wins.

Expansions

Deus: Egypt
Deus: Promo Temples
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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