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"Doodle Dungeon" - A Doodle City retheme to a dungeon adventure.
Multiple boxes stacked to form sky scraper
Lasercut plexi case for my homemade "deluxe" version.
Lasercut and engraved on Plexi. Foam underneath. Play, erase and play again.
score 36 points

Doodle City (2014)

Players
1–6
Best: 3
Playing time
30–30 min
Age
8+
6.28
Average rating
931
Ratings
1.39/5
Weight
#6028
BGG rank
Outside top 5,000
Designer:Kristian Amundsen Østby, Eilif Svensson
Artist:Gjermund Bohne
Publisher:999 Games +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 6, Interaction 5, Complexity 2.8, Theme 5
Strategy7.0
Luck6.0
Interaction5.0
Complexity2.8
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

City BuildingLine DrawingPaper-and-PencilDice RollingNetwork and Route Building

Overview

Doodle City is a quick family game of city building. By drawing a network of roads on their play sheet, players are building a city and trying to score points for their hotels, shops and taxis — all while avoiding pollution.

Working out an ideal road network can be quite the puzzle, so before the game begins roads through parks are randomized, making sure that no two games will be alike. Each round, one white die per player, one additional white die, and a blue die are rolled onto the table. The blue die indicates which column the players must use, while each white die indicates a row. In turn each player picks a white die and draws in the given space. In most spaces you draw roads, but in parks you instead build houses. You can draw only once in each space, and if on your turn you cannot draw, you gain pollution.

A building is scored the moment you draw in its space. For example, when you draw a road through a hotel space, you score points equal to the length of the road passing through that hotel. Shops score according to how many houses are currently connected to the shop. There are also bonuses awarded to the first player who connects a shop to a certain number of houses.

The game ends when one player completes the highest possible hotel or shop score, or when a player loses his last tree due to pollution. Final scores are for connected taxis and for having least/most pollution.

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