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Quest of the Magic Ring
Quest of the Magic Ring 1st edition rulebook

Quest of the Magic Ring (1975)

Players
2–7
Best: 4, 7
Playing time
60–60 min
Age
10+
5.48
Average rating
33
Ratings
1.56/5
Weight
#26411
BGG rank
Outside top 5,000
Designer:Wendell L. Hill
Publisher:Land of Legend
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 3.1, Theme 7
Strategy5.0
Luck5.0
Interaction5.0
Complexity3.1
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

FantasyAdventureFightingNovel-basedPick-up and DeliverVariable Player PowersRoll / Spin and Move

Overview

This is a simple board game based on JRR Tolkien's epic three-part book: "The Lord of the Rings". Players take on the roles of the major characters from the book (Frodo, Gandalf, Sauron, etc.). The large paper board is a representation of Middle Earth with various paths on it. Players move along the paths using standard die rolls, conducting combat when opposing pieces cross each other. Spaces on the board (Bree, Entdowns, etc.) are havens or hazards for different players. The Fellowship players win if they get the Ring to the Crack of Fire, or destroy the Dark Tower (Sauron's fortress) through combat. Sauron wins if he brings the ring or Ringbearer to the Dark Tower. Saruman wins if he brings the Ringbearer to the White Tower.

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