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Box front
Knockdown token: Knockdown token side.
Knockdown token, Yomi symbol side.
Yomi: Round 2, Sirlin Games, 2014 (image provided by the publisher)
round 2 box and board

Yomi: Round 2 (2014)

Players
1–4
Best: 2
Playing time
20–20 min
Age
0+
7.82
Average rating
84
Ratings
3.00/5
Weight
#10809
BGG rank
Outside top 5,000
Designer:David Sirlin
Publisher:Sirlin Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 6, Theme 6
Strategy5.0
Luck5.0
Interaction5.0
Complexity6.0
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Card GameFantasyFightingRock-Paper-ScissorsVariable Player PowersSimultaneous Action SelectionHand Management

Overview

Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as a deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves.

Yomi: Round 2 is a standalone item that contains four characters (out of twenty) for the second edition of Yomi. With these characters, you can compete in 1v1, 2v2, 2v1, and solo modes, with each player in the game needing one character deck. The character decks in Yomi: Round 2 can also be played against those in Yomi: Round 1 or any of the individual character decks that comprise the second edition of Yomi. As for the characters, they are:

• Quince (challenging to play well)

Quince can play TWO cards in combat sometimes! Quince can spin his combat card around after seeing what the opponent played! Politicians are straightforward and truthful, but this deck is very tricky to play

• Onimaru (easy to understand)

Onimaru has attacks that can beat any other attacks in the game. Onimaru relies on single hits for high damage, rather than big combos. He can guard crush through an opponent's block.

• Bal-Bas-Beta (very difficult to understand)

Put your opponent at long range and they can't even damage BBB, but BBB can damage them. BBB can play relatively safely while dealing low damage, then shift to high damage plays to end the game. Robots have a lot of moving parts, so it takes some thinking to understand BBB, but once you do he isn't as hard to play as it seems.

• Troq (easy to understand)

Troq is simple and powerful. Troq smash. Troq throw 'u'.

Expansions

Yomi EX Powerup
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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