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Trickerion components.
Photo of game contents
Box Front
The Theater location (final pre-Kickstarter prototype)
Look at that gorgeous board! Seen at Essen Spiel 2014.
Dark Alley
The player's Workshop (final pre-Kickstarter prototype)
The game box (final pre-Kickstarter prototype)
My custom prophecies dispenser
The City of Magoria, before the Age of Illusion

Trickerion: Legends of Illusion (2015)

Players
2–4
Best: 4
Playing time
60–180 min
Age
14+
7.97
Average rating
12,861
Ratings
4.27/5
Weight
#124
BGG rank
Top 1,000
Alternate names:Trickerion: Légende de l'illusion +2 more
Designer:Viktor Péter, Richard Ámann
Artist:Márton Gyula Kiss, Villő Farkas, László Fejes, Attila Sáfrány, Csilla Bíró, Ágnes Staudt, Gergő Ádám
Publisher:YOKA Games +3 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 10, Luck 5, Interaction 5, Complexity 8.5, Theme 5
Strategy10.0
Luck5.0
Interaction5.0
Complexity8.5
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Post-NapoleonicAction PointsTile PlacementSimultaneous Action SelectionDice RollingWorker PlacementAction QueueTurn Order: Stat-BasedCatch the LeaderWorker Placement, Different Worker Types

Overview

Trickerion is a competitive Euro-style strategy game set in a fictional world inspired by the late 19th century urban life and culture, spiced with a pinch of supernatural.

Players take on the roles of rival stage illusionists, each with their own strengths and characteristics. They are striving for fortune and fame in a competition hosted by a legendary magician, looking for a successor worthy of the mighty Trickerion Stone, which is fabled to grant supernatural power to its owner.

Using worker placement and simultaneous action selection mechanisms, the Illusionists and their teams of helpers — the Engineer, the Assistant, the Manager, and a handful of Apprentices – obtain blueprints and components for increasingly complex magic tricks, expand the team and set up performances by visiting the Downtown, Dark Alley, Market Row and Theater locations on the main game board depicting a late 19th century cityscape.

The tricks are stored and prepared on the Magician's own Workshop game board, while the performances themselves take place at the Theater in the form of a tile placement mini-game with lots of player interaction. The performances yield Fame points and Coins to their owners based on the tricks they consist of. Fame points have multiple uses, but they also serve as a win condition - After turn 7, when the last Performance card is revealed, the game ends and the illusionist with the most Fame points wins.

The game offers 48 different Tricks to be learned from the Optical, Spiritual, Mechanical and Escape categories, over 90 character abilities, and 40 Special Assignment cards that influence the actions taken at the various game locations. The base game can be expanded with two optional rule modules to add further strategic depth to the game.

The "Dark Alley" expansion included in the base game adds a new location to the game. It also comes with 48 new Special Assignment cards, a new tier of Tricks, and 27 Prophecy tokens that can alter certain game rules turn by turn, giving the game additional variety.

Expansions

Trickerion: Dahlgaard's Gifts
Trickerion: Dahlgaard's Academy
Trickerion: Dawn of Technology
Trickerion: The Secret Workshop
Trickerion: Collector's Upgrade Pack
Trickerion: Arcane Arts
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