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Pirates, Ninjas, Robots, & Zombies, Rather Dashing Games, 2014 (image provided by the publisher)
Scoring your tiles
Box cover
BIG game
back of the box

Pirates, Ninjas, Robots, & Zombies (2014)

Players
2–4
Best: 4
Playing time
20–30 min
Age
8+
6.20
Average rating
92
Ratings
1.00/5
Weight
#18539
BGG rank
Outside top 5,000
Designer:Mike Richie
Artist:Grant Wilson
Publisher:Rather Dashing Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 2, Theme 6
Strategy7.0
Luck5.0
Interaction5.0
Complexity2.0
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

PiratesZombiesTile Placement

Overview

The question that has bewildered evil masterminds and superheroes alike can at last be answered: Who would triumph in a face-off between pirates, ninjas, robots, or zombies?

In the tactical tile-laying game Pirates, Ninjas, Robots, & Zombies, players attempt to settle the debate once and for all by assembling the highest scoring section of your chosen faction. Each player starts with a base token in hand for their faction along with three other tiles from the 58 included in the game.

On a turn, a player either places one tile from hand into the playing area (with each tile featuring four illustrated quadrants and possibly a special action symbol) or moves his already placed base tile to a new location. The action symbols allow you to rotate or swap tiles already in play.

Once the final tile is drawn, players take one final turn, then tally the score of their most valuable section of orthogonally connected tiles. The base token is worth five points, regular characters worth one point, and bonus items worth three points. Each faction has arch-enemies scattered amongst the tiles — e.g., kraken for pirates — and each arch-enemy touching your faction costs you a point. Whoever has the most valuable faction wins!

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