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Cover design
Lusitania (1 of 50 ships, final version)
ships for the game, more to follow
Essen 2017
TransAtlantic box bottom
Playtesting with Mac at LeiriaCon
A new Captain on the bridge, Mac Gerdts @ Spiel'17 in Essen
TransAtlantic Money
Explaining at the Bremer Spieletage March 2017
TransAtlantic, 1 ship of each flag

Transatlantic (2017)

Players
2–4
Playing time
60–120 min
Age
12+
7.01
Average rating
2,051
Ratings
3.10/5
Weight
#2284
BGG rank
Top 5,000
Alternate names:TransAtlantic
Designer:Mac Gerdts
Artist:Dominik Mayer
Publisher:Rio Grande Games +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 4, Interaction 5, Complexity 6.2, Theme 5
Strategy7.0
Luck4.0
Interaction5.0
Complexity6.2
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

NauticalTransportationEconomicIndustry / ManufacturingModular BoardDeck, Bag, and Pool BuildingAction Retrieval

Overview

From the opening of the Suez Canal in 1869 to the beginning of WWI in 1914, there was an amazing development of bigger, faster, and more modern steamships. Whereas in 1870 there are still many clippers around and the good old paddle steamer "Scotia" sails the North Atlantic, sea trade is dominated by the end of this era by huge vessels like "Mauretania"(Cunard), "Olympic"(White Star), or "Imperator"(Hapag).

In Transatlantic, 2 to 4 players lead their own shipping companies, which transport freight, mail, and passengers around the globe. They purchase new steamships from the market, each of them historical with their individual technical data (tons, knots etc.). Competition is tough, especially in the North Atlantic where winning the "Blue Riband" is not only a matter of prestige, but may also be a profitable investment. In order to let a shipping company flourish, purchasing the best steamships is not enough, if one fails to acquire enough coal bunkers and trade posts as well.

The game is driven by cards; on each turn, play one card and execute the related action. As new cards enter the game, build your individual deck of cards with new or improved possibilities. The task is to manage your merchant fleet most efficiently. It's a maritime strategy game with low luck, lots of interactive choices, and tough decisions.

Expansions

Crossing Oceans: Upgrade Kit for Transatlantic
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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