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Witness, Ystari Games, 2014 (image provided by the publisher)
Witness, Ystari Games, 2014 — components of a prototype shown during a press event at Gen Con 2014
Blake, Mortimer, Nasir & Labrousse
This game has a lot of laughing.
3D box
Witness, Ystari Games, 2014 — initial information for a case
This is how you know things are going perfectly as planned.
Mortimer is very concerned at the lack of clues.
What a funny clue!
What a great game!

Witness (2014)

Players
4
Best: 4
Playing time
15–15 min
Age
13+
7.22
Average rating
2,856
Ratings
1.54/5
Weight
#1501
BGG rank
Top 5,000
Designer:Dominique Bodin
Artist:Cyril Demaegd, Dominique Bodin, Arnaud Demaegd, Neriac, Edgar P. Jacobs
Publisher:Ystari Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 3.1, Theme 8
Strategy5.0
Luck5.0
Interaction5.0
Complexity3.1
Theme8.0

This game's strategy, luck, interaction, complexity and theme.

DeductionMurder / MysteryMemoryComic Book / StripCooperative GameStorytellingMemoryCommunication Limits

Overview

Witness is set in the world of Blake and Mortimer, a Belgian comic series started in the 1940s by writer/artist Edgar P. Jacobs. In the game, which is playable strictly by four players, you each represent one of four characters and your goal is to solve mysteries or crimes by sharing information with one another — but you are quite restricted in how you can share information!

Witness includes 64 cases for you to solve, and each case starts with an explanatory scene or image or both that someone reads or shows to the group. Each player then looks in their personal casebook to find information available only to their character. Players randomly decide who shares information first and in which direction, e.g., player A might whisper information to player B while player C talks to player D. Next, B will share both their information and A's information to C while D talks to A.

After two more rounds of the most inefficient crime-solving system ever created, players read the conclusion of the case, which might offer additional information or another visual, then they each individually answer three questions about the case, with the group scoring one point for each correct answer for a final score ranging from 0 to 12.

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Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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