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Proposed representational image for Can't Stop: Rollin' Down the Highway Exp. from Eagle-Gryphon Games
All the material in its ziplock bag
Everything in the original Ziplock bag
Two punch-outs in the ziplock, and the rule sheet
Punch board 2

Can't Stop: Rollin' Down the Highway (2014)

Players
2–4
Best: 4
Playing time
30–30 min
Age
8+
6.19
Average rating
106
Ratings
1.25/5
Weight
Designer:Jeff Horger, George "Bud" Sauer
Publisher:Eagle-Gryphon Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 10, Interaction 5, Complexity 2.5, Theme 3
Strategy5.0
Luck10.0
Interaction5.0
Complexity2.5
Theme3.0

This game's strategy, luck, interaction, complexity and theme.

DiceExpansion for Base-gameDice RollingPush Your Luck

Overview

Can't Stop: Rollin' Down the Highway is an expansion for Can't Stop (by Sid Jackson) by George "Bud" Sauer and Jeff Horger that adds 72 tiles that are placed on the Can't Stop board before play starts. (You will need the base game of Can't Stop to play.) When a player stops the player checks their white markers and if there is a tile in the space they follow the rules to resolve the tile (including revealing any new tiles). The tiles have several different abilities including:

Interstate Markers - allows a player to adjust die roll once on a future turn Traffic Hazards - forces player to make one more roll to win the spot in the column Detour - causes player to move white marker left or right one column Fast Lane - moves the players white marker one space up the column Traffic Delay - causes player to move white marker one space down the column Map - allows the player to use one additional white marker for next turn only Roundabout - forces player to move their white marker one space up, down, left or right Lost - forces player to use only two white markers on their next turn

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Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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