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My DIY fan expansion of 7 Wonders; Sailors.
Thanks to Corro, and of course Antoine Bauza for this amazing game!
Sailors expansion
Sailors (fan expansion to 7 wonders) - cover

Sailors (fan expansion for 7 Wonders) (2012)

Players
2–9
Best: 4, 5, 6, 7
Playing time
45–45 min
Age
0+
7.40
Average rating
50
Ratings
2.00/5
Weight
Publisher:(Web published)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 4, Interaction 5, Complexity 4, Theme 5
Strategy9.0
Luck4.0
Interaction5.0
Complexity4.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Expansion for Base-gamePrint & PlayFan Expansion

Overview

"By following the river, we arrive at the sea." - Plautus

Come aboard and travel the seas. Exercise your natural skills for trade and interact with more players than before. You like the interaction, but you’re feeling more bellicose? Well, invade them rather than trade with them, or do both, after all, you rule on the seas. Control military and commercial maritime routes, and discover a new way to play.

This expansion adds one additional card to each Age per player. The new powers and abilities added on theses cards are mostly Maritime Trade and Invasion. Players may now initiate trade and military conflict with any other player, not just their immediate neighbors.

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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