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Carmen playing DOG Cards
The cards
Almost finished
DOG Cards, Schmidt Spiele, 2014 (image provided by the publisher)
DOG Cards, Schmidt Spiele, 2014 — sample cards (image provided by the publisher)

DOG Cards (2014)

Players
2–4
Best: 3
Playing time
20–20 min
Age
8+
5.76
Average rating
114
Ratings
1.29/5
Weight
#22980
BGG rank
Outside top 5,000
Alternate names:ドッグ カードゲーム
Designer:Wolfgang Kramer, Michael Kiesling
Publisher:Schmidt Spiele +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 2.6, Theme 5
Strategy5.0
Luck5.0
Interaction5.0
Complexity2.6
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameHand ManagementPattern Building

Overview

In DOG Cards, players need to create rows of number cards in front of them from 1 to 14. The first player to create two rows — or in a four-player game, the first team in which each teammate has created a row — wins.

The deck consists of 104 number cards from 1-14 as well as 8 jokers and 8 thieves. To set up, each player receives a hand of seven or five cards (depending on the number of players) and a row of 13 cards is laid face up on the table; if any numbered card is in a position that matches its number — e.g., the number 2 in the second position — discard this card and replace it with another card from the deck. On a turn, a player takes one of five actions:

Discard a number card, buy the card in this position from the face-up row, then draw a new card to fill this slot. A joker can buy any card. Start a new row with a 1/11 card or a 13 card, or add to an existing row. (In the team game, you can play on your row or your teammate's.) You must add the cards in ascending numerical order, with a joker substituting for any non-14 card. Swap a number card for a joker in someone's row, adding the joker to your hand. Use the special power of a card, with the thief allowing you to steal a card from the end of someone's row, the 14 netting you any card in the discard pile, the 7 grabbing one of the seven top cards in the deck, and the 4 buying any of the first eight face-up cards. Discard a card, then draw a new card from the top of the deck.

When you complete a row by placing the 14, place the other thirteen cards in the discard pile, with discards being shuffled to form a new deck if needed.

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