Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Strategy Games
Tramways Box 3D view
Prototype of Tramways with not the final graphics
Tramways, AVStudioGames, 2016 — front cover (image provided by the publisher)
Things are starting to get crowded
Tramways
Replacement coins!
Tramways
Our first 3 player game
First game of Tramways
@ Porto monthly meeting

Tramways (2016)

Players
1–5
Best: 3, 4
Playing time
120–120 min
Age
12+
7.33
Average rating
1,686
Ratings
3.81/5
Weight
#2004
BGG rank
Top 5,000
Alternate names:Tranvías +1 more
Designer:Alban Viard
Artist:Sampo Sikiö, Paul Laane
Publisher:AVStudioGames +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 5, Interaction 4, Complexity 7.6, Theme 5
Strategy9.0
Luck5.0
Interaction4.0
Complexity7.6
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

TransportationCity BuildingTrainsTile PlacementPick-up and DeliverModular BoardAuction / BiddingHand ManagementNetwork and Route BuildingDeck, Bag, and Pool BuildingSolo / Solitaire GameTurn Order: AuctionEnd Game BonusesVariable Set-upIncomeOwnershipSquare GridZone of ControlMulti-Use Cards

Overview

The 1920s: Small City was founded just a few years ago and is still a fledgling town at this stage. Nonetheless, the Town Center is prosperous, and the managers of the weird CliniC have been duly incarcerated for years by this point. Now it is time to reach a new step: Building a new map transit.

In Tramways, you take the role of one of the managers of the local CliniC who were fired last month when it was discovered that you had acquired wealth on the backs of patients and their poor health. You are now at the head of a team of engineers, ready to build the best and most effective network possible for Small City. Your aim is to find the best places between buildings and citizens so that they can use your networks (and not those of your opponents, who are always ready to buy the most interesting development areas). Be assured that a happy citizen who is able to move where and when he wants will thank the best transport companies. There is nothing that satisfies a chief manager more than seeing citizens happy...

The game is divided into six rounds, each of which is divided into two halves:

During the first half of a round, players compete to acquire the best development cards to create their most efficient deck. An original auction phase also determines turn order — and being the first player increases your stress level.

During the second half, they play a train game, using their deck to try to build a great network between the different buildings of Small City. They try to move passengers without stressing them during the transit, in the end obtaining happiness points, which is the aim of the game.

The more that players use the symbols on their cards, the more actions they can do, but they also increase their stress level at the same time, which leads to negative victory points...

Expansions

Tramways: Paris / New York
Tramways: Grand Station
Tramways: the Heart of Commerce
Tramways: Denver
Tramways Conductor's Manual
Tramways: Exclusive Residences
Tramways: Home of Industry
Tramways: Dystopian Expansions
Tramways: The Leisure Expansion
Boston (fan expansion for Tramways)
Black Death (fan expansion for Tramways)
Tramways: Busan/Halle Merseburg
Tramways: Adelaide / Shanghai
Tramways: Tile Expansion Packs
Tramways: Monaco / Chicago
Tramways: Crisis/Los Angeles
Tramways: Tokyo 1954/Pittsburgh
Tramways: London / Washington
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.