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Ultimate Elder Sign Playmat; 28x24 this giant mat can hold the base game and all expansions. Had a blast designing this one, feel free to print or take to inkedplaymats.com to custom make. It's 300 dpi, hope everybody likes it as much as I do!
The entirety of the Elder Sign: Gates of Arkham expansion, fresh out of the box. Everything shown is contained in the first printing of the English Fantasy Flight Games edition.
Elder Sign play mat, works for base game and all expansions
Thirty-two investigators
Akachi and Jenny in Lost Carcosa

Elder Sign: Gates of Arkham (2015)

Players
1–8
Best: 1, 2, 4
Playing time
90–90 min
Age
13+
7.78
Average rating
2,847
Ratings
2.58/5
Weight
Alternate names:Das Ältere Zeichen: Tore von Arkham +6 more
Designer:Richard Launius, Samuel Bailey
Artist:Dallas Mehlhoff
Publisher:Fantasy Flight Games +5 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 10, Interaction 2, Complexity 5.2, Theme 10
Strategy5.0
Luck10.0
Interaction2.0
Complexity5.2
Theme10.0

This game's strategy, luck, interaction, complexity and theme.

Card GameFantasyDiceAdventureHorrorExpansion for Base-gameFightingNovel-basedModular BoardCooperative GameRole PlayingDice Rolling

Overview

Description from the Publisher

The struggle against the Ancient Ones spreads out of the museum and into the haunted city of Arkham in Elder Sign: Gates of Arkham. Adventures take place in over twenty locations including Velma's Diner and the Curiositie Shoppe, Arkham Asylum, and the Uninvited Isle. Meanwhile, gates to Other Worlds open throughout Arkham, destabilizing time and space.

In this expansion for Elder Sign, four new Ancient Ones threaten humanity and eight new investigators join the quest for elder signs. Investigators can also now acquire skills that give them lasting advantages. Memberships in either the brutal Sheldon Gang or the mysterious Silver Twilight Lodge help investigators complete tasks and grant them added rewards. It will take all the skills, resources, strength, and sanity you can muster to prevent the Ancient Ones from awakening – and to stay alive in the rough streets of Arkham.

Microbadges

Elder Sign: Gates of Arkham fan Elder Sign: Gates of Arkham fan - yellow gate Elder Sign: Gates of Arkham fan - blue gate Elder Sign: Gates of Arkham fan - red gate

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