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The rules for Mermaid Iria.
Irja Front
Back side of german promo card "Nixe Irja" (Mermaid Irja) in 300dpi, converted from official PDF.
Front side of german promo card "Nixe Irja" (Mermaid Irja) in 300dpi, converted from official PDF.
The cover graphic for Mermaid Iria.

Legends of Andor: The Mermaid Iria (2014)

Players
0
Playing time
0–0 min
Age
0+
7.02
Average rating
64
Ratings
3.00/5
Weight
Alternate names:De Legenden van Andor: De Reis naar het Noorden – Irja, de zeemeermin +2 more
Designer:Michael Menzel
Artist:Michael Menzel
Publisher:KOSMOS +3 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 8, Interaction 5, Complexity 6, Theme 8
Strategy5.0
Luck8.0
Interaction5.0
Complexity6.0
Theme8.0

This game's strategy, luck, interaction, complexity and theme.

FantasyAdventureExpansion for Base-gameCooperative Game

Overview

Nixe Irja (Mermaid Irja) is the first promo for Legends of Andor: Journey north.

She fell in love with one of the heroes and waits for him every dawn. Position Irja with the roll of a red die. Determine a hero by uncovering a coat of arms. If this hero is on Irja's field or next to it at dawn he gets with a die roll of 1,2 / 3,4 / 5,6 a present: 2 gold / 1 strength / 1 fame respectively. And Irja moves to the rolled field. If he is not the heroes lose 1 fame. Determine also a new hero by uncovering a coat of arms (may be the same). Also position Irja via die roll anew.

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