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Beyond Baker Street, Z-Man Games, 2016 — front cover
Another image of the prototype box.
This early prototype used a board, which had the tracks printed on it. We later removed the board, and added the two tracks to oversized cards. Also the numbers on the tracks has been refined.
A few of the cards used in the game
My print-n-play version of Beyond Baker Street!
An image of the prototype box. Made to look like a book.
Beyond Baker Street
Very early prototype cards, using string to connect clues
My pnp version
Beyond Baker Street

Beyond Baker Street (2016)

Players
2–4
Best: 2, 4
Playing time
30–30 min
Age
10+
6.80
Average rating
2,312
Ratings
2.17/5
Weight
#2504
BGG rank
Top 5,000
Alternate names:Beyond Baker Street: Sherlock Holmes árnyékában +1 more
Designer:Steve Mackenzie, Robin Lees
Artist:Marie-Elaine Bérubé, Atha Kanaani
Publisher:Z-Man Games +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 4.3, Theme 7
Strategy5.0
Luck5.0
Interaction5.0
Complexity4.3
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

DeductionMurder / MysteryNovel-basedPrint & PlayPost-NapoleonicVariable Player PowersCooperative GameHand ManagementMemoryRoles with Asymmetric InformationCommunication LimitsDeduction

Overview

A heinous crime has been committed. A team of the Kingdom's finest detectives has been assembled and put on the case. They have a prime suspect, they have a motive, and they know what the opportunity to commit the crime was. Now all they have to do is prove it.

Using powers of deduction and communication, the players work as a team to eliminate dead leads and find clues to prove who, how, and why. All the relevant clues are available to them to do so. They just won't know it. On top of that, Sherlock Holmes himself is already on the case. Can they solve the crime before he does?

At the start of Beyond Baker Street, players select one of the crimes to solve, and a number of suspects, motives, and opportunities will be available for the players to convict of the crime. Each player holds a set of clues, but they won't be able to see their own clues — only those of their counterparts. Each turn, a player must take exactly one of the following actions:

ASSIST another detective INVESTIGATE crime scene CONFIRM evidence ELIMINATE dead leads PURSUE new leads

Players win together if they can gather enough evidence to make a conviction before Holmes does; otherwise, they crumble under the stress of the case.

Expansions

Beyond Baker Street: Promo Cards
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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