Falling (Revised Edition) (2014)
- This game: Strategy 5, Luck 5, Interaction 7, Complexity 3.3, Theme 5
This game's strategy, luck, interaction, complexity and theme.
Overview
Re-implementation of Falling with some rule tweaks, some different cards, and a different card distribution. The theme, general gameplay, etc., are the same as original Falling.
From the publisher's website: "Everyone is falling. And fighting. The object of the game is to hit the ground last. It's not much of a goal, but it's all you could think of on the way down."
"One player deals the cards, while the other players fall. There are no turns; everyone is playing at once. Players can play cards on each other, or on themselves. These cards are called "riders," and they change how the dealer will deal. A "Hit" means "Give me two cards." A "Skip" means "Don't give me anything." And so on. Those Skips come in really handy at the end of the deck, when the dealer starts handing out the Ground cards. Catch a Ground card, and you're dead."
Falling is a real-time game, it takes as long to play as it takes to deal a deck of cards at a leisurely pace. You could literally play in less than a minute.
Player reviews, retailers/pricing and rules videos have no real data source for this game yet.
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