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Lemuria TMG Version
mid game
Scan of the Seikoku no Lemuria box cover.
I painted the four city marquees  with the matching colors from the cards just so you always remember where to place buildings when you complete one!
Official TMG

Lemuria (2014)

Players
3–4
Best: 3, 4
Playing time
100–100 min
Age
10+
6.21
Average rating
79
Ratings
2.86/5
Weight
#18252
BGG rank
Outside top 5,000
Alternate names:Seikoku no Lemuria +2 more
Designer:Kuro
Artist:Iro, Scott Hartman
Publisher:Tasty Minstrel Games +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 4, Interaction 7, Complexity 5.7, Theme 5
Strategy7.0
Luck4.0
Interaction7.0
Complexity5.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Action PointsOpen DraftingArea Majority / InfluenceWorker Placement

Overview

Lemuria is an ancient city running on the now-forgotten time-control technology. Using the force from the stars, channeled through the star altar, the residents could control time and transform the versatile resource "materia" into anything they wished. You are one of the city builders of Lemuria, and you must fight for control of the altar, sometimes cooperating with others and using your resources to further develop the ancient city — and you have only one year in which to do it.

Lemuria — originally released as 星刻のレムリア, or "The Star Kingdom Lemuria" — is at its heart a worker placement, resource management, and area control game. Players try to get points chiefly by converting two types of workers into resources, then using those resources to buy buildings. Points can also be gained by using special cards and by combining them with buildings.

The game simulates one full year in Lemuria's lifespan, with each of the twelve rounds representing one month, and with harvests on rounds 4, 8, and 12. On their turn, a player must either (1) place workers to "seed" their materia, or (2) harvest resources as a result of prior placements. Players may also choose to use accumulated resources to buy buildings, use accumulated food to "employ citizens" (use special cards), or spend gold to perform extra actions. Citizens can reside in buildings, which gives extra points during the harvests.

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