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ready to dive
Minecraft edition
My retheme, finding things for your fish tank. Fits in a mint tin.
Pimped out with Seaview sub :)
Futurama Re-theme
Cribbage-style oxygen indicator, crafted by John Flood (Flashflood52).
My favorite filler :D
Re-theme -> Deep Space Adventure
divers in line..
An arrangement for Deep Sea Adventure! Make sure you make it back to the sub before you run out of air!

Deep Sea Adventure (2014)

Players
2–6
Best: 4
Playing time
30–30 min
Age
8+
6.86
Average rating
21,328
Ratings
1.18/5
Weight
#946
BGG rank
Top 1,000
Alternate names:Diepzee Avontuur +5 more
Designer:Jun Sasaki, Goro Sasaki
Artist:Jun Sasaki
Publisher:Ghenos Games +6 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 9, Interaction 7, Complexity 2.4, Theme 6
Strategy5.0
Luck9.0
Interaction7.0
Complexity2.4
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

NauticalDiceExplorationParty GamePick-up and DeliverRoll / Spin and MovePush Your Luck

Overview

A group of poor explorers hoping to get rich quickly heads out to recover treasures from some undersea ruins. They're all rivals, but their budgets force them all to share a single rented submarine. In the rented submarine, they all have to share a single tank of air, as well. If they don't get back to the sub before they run out of air, they'll drop all their treasure. Now it's time to see who can bring home the greatest riches.

Game Objective The game takes place over 3 rounds, and the player to gain the most points over the 3 rounds is the winner. In order to gain points, you must bring the most ruins chips back to the submarine. You can only return to the submarine once per round, and you cannot progress more after returning. You cannot return to the submarine without bringing any ruins chips.

Turn Progression On their turns, players conduct steps 1-4 listed below. Players take turns, going clockwise around the board, and the round ends when all players have returned to the submarine, or if the air runs out at the beginning of someone's turn.

1) Declare if you will turn back or not. 2) Reduce air. 3) Roll the dice and advance your game piece. 4) Search. (When you have stopped moving, select one of A-C below) A) Do nothing. B) Pick up ruins chip. C) Place a ruins chip.

Expansions

Deep Sea Adventure: Expansion Dice
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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