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Caravans of Ahldarahd
Universal playing pieces, and those for three of five players. Includes only a few cards for each, and about half the tokens.
Game in progress; it hadn't happened yet, but you can play on other player's boards. Arms sold separately.
Front of box.
Caravans at Origins

Caravans of Ahldarahd (2005)

Players
2–5
Playing time
60–60 min
Age
10+
5.00
Average rating
44
Ratings
2.33/5
Weight
#28620
BGG rank
Outside top 5,000
Designer:Mark Morehead, Scott Lininger
Publisher:BlindLuck Studios
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 4, Interaction 10, Complexity 4.7, Theme 6
Strategy7.0
Luck4.0
Interaction10.0
Complexity4.7
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

FantasyEconomicNegotiationArabianSet CollectionTradingAuction / Bidding

Overview

From the publisher's website:

As the leader of a powerful merchant clan, you must carefully plan the trade routes that will bring wealth to your family. Build fleets and caravans to control commerce in key cities and vie for rights of passage to your rivals' islands.

Caravans of Ahldarahd is a boardgame set in a fantastic realm of desert kingdoms. Each player has a unique gameboard with a mix of advantages and disadvantages. As you plan your strategy, you must choose whether to secure monopolies in your own region or throw caution to the wind and deploy your traders to distant ports. Your deals with fellow players will ultimately determine your success or failure.

The resources you need to build your trading empire can only be acquired by the highest bid, so you must balance fast expansion with longterm planning. If you strike too soon, your control may be easy to challenge. But if you wait too long, the game could end before you're able to fulfill your plans.

In addition to resource and route management, players can bid for the favor of the mighty Shah, the zealous Eyes of Shamesh, and the mysterious Pirate Queen to secure special advantages. Meanwhile, each person's map can be invaded by any opponent controlling its Right of Passage card. The position of your allies changes from turn to turn, so those who ignore the political play can find themselves at a disadvantage.

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