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Gaza 1916 Setup. The turkish 3rd Division under the command of Von Krassenstein wait the order to strike.
Exactly halfway through the scenario, the British-Anzac forces have suffered grievous loses and Romani has just fallen.
Heavy and confused fight at Romani. British reinforcements arrive from the Canal.
The Central Powers are poised to launch their strike
Despite the British-Anzac forces suffering massive losses, they were able to hold on to game's end for a 'draw.' The Central Powers were a turn or two away from at least a tactical victory.

Suez 1916: The Ottomans Strike (2014)

Players
1–2
Best: 2
Playing time
90–90 min
Age
12+
6.31
Average rating
33
Ratings
2.33/5
Weight
#23055
BGG rank
Outside top 5,000
Artist:Joe Youst, Larry Hoffman
Publisher:Decision Games (I)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 4.7, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity4.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IHexagon GridDice Rolling

Overview

The Suez Canal was essential to British strategic communications and trade in the Great War, as well as being an important political symbol. In August of 1916, the Ottoman Empire sent an expeditionary force, which included contingents of Germans and Austro-Hungarians, against the canal. While the British were expecting an attack, the Ottomans gained tactical surprise by attacking at night. If the Ottoman attack had succeeded, Britain’s prestige and warmaking capacity would be severely damaged.

Suez 1916 uses the Fire & Movement system. The movement and combat systems are designed around the realities of mechanized warfare, giving motorized and/or specially-trained units clear advantages. Players can augment units at the instant of combat with support fire, provided by weapons ranging from mortars through cannon and light ground attack aircraft to heavy bombers. A seemingly predictable assault can be overturned at the last minute by heavy defending fires, while even small units may develop tremendous offensive punch with the assistance of a heavy bombardment. Winning the battle is a matter of maneuver, firepower and asset management.

The historical battle was a touch-and-go affair, ending with the British pushing the Turks just far enough to keep the canal safe. The British have the stronger force, but the Central Powers has the advantages of surprise, initiative, and strong artillery support. The player who best utilizes his strengths and is prepared to capitalize on opportunities will prevail.

Details:

Level: Regiment/Brigade Hex: 0.6 miles (1 km)

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