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Aces High Blue Max counters front & backk
Aces High and Blue Max
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Aces High: Blue Max (1980)

Players
2
Playing time
90–90 min
Age
12+
6.48
Average rating
15
Ratings
2.50/5
Weight
Designer:Jim Hind
Publisher:Simulation Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 9, Interaction 5, Complexity 5, Theme 5
Strategy9.0
Luck9.0
Interaction5.0
Complexity5.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameExpansion for Base-gameWorld War IAviation / FlightSimultaneous Action SelectionHexagon GridSimulationDice RollingGrid Movement

Overview

Blue Max is not a complete game in itself; it is an expansion kit for 3W's popular game Aces High: War in the Air 1914 - 1918, dealing with aerial combat during World War 1. Coverage of the Great War in the air is extended to cover Italy, Macedonia and Palestine, as well as the strategic bombing raids on Britain and Germany. Counters and data sheets are provided for 39 new types and variants of aircraft; over 20 new scenarios are provided which use these new aircraft as well as several types which were provided in the original game, but for which no scenario was given. Extra rules are provided extending the detailed coverage of the subject. The numbering of these rules has been kept. consistent with that of Aces High.

The reissued boxed version of Aces High: War in the Air 1914 - 1918 incorporates the additional rules and planes of Aces High: Blue Max within the box. However, Aces High: Blue Max continued to be sold seperately as a stand-alone expansion.

Expands:

Aces High: War in the Air 1914 - 1918

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