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Contents from the kickstarter edition
Schrodinger's Cats Cards
I haven't opened the box yet so not sure if I got a live cat or a dead cat!
Feline physicists!
At the Spiel ‘23 Novelties Show

Schrödinger's Cats (2015)

Players
2–6
Best: 4, 5, 6
Playing time
10–30 min
Age
8+
5.90
Average rating
1,217
Ratings
1.29/5
Weight
#8555
BGG rank
Outside top 5,000
Alternate names:Les chats de Schrödinger +7 more
Designer:Christopher O'Neill, Heather O'Neill, Adriel Wilson
Artist:James Stowe
Publisher:AMIGO +8 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 9, Complexity 2.6, Theme 5
Strategy5.0
Luck5.0
Interaction9.0
Complexity2.6
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameBluffingAnimalsBetting and BluffingPlayer EliminationOnce-Per-Game Abilities

Overview

Uncertainty didn't kill the cat, but that doesn't mean it's not dead. Dr. Erwin Schrödinger and Werner Heisenberg taught us that. We've all heard about the cats in boxes experiment, and maybe we're even curious about the results — but attempting such an experiment would be INSANE in real life! Now you can try your hand at challenging the uncertainty principle without risking the lives of innocent kittens or exposure to radioactive particles! Awww!

In Schrödinger's Cats, players run experiments, form hypotheses, and try to one-up each other's research. Players take on the role of a cat physicist such as Albert Felinestein, Sally Prride, or Neil deGrasse Tabby. Using their special ability to help prove their hypothesis — or at least debunk someone else's — each cat physicist tries to determine the minimum number of alive cats, dead cats, or empty boxes across all the boxes in Schrödinger's lab.

In more detail, each player starts with six cards in hand, along with a physicist card. The first player asserts how many identical cards — whether live cat, dead cat, or empty box — are present among all the cards in play. The next player can increase the number of this claim or call. Each player can use their ability once during the round.

When a player does call, whoever was right — whether about the claim or about doubting that claim — stays in the game, while the other player is eliminated. Each remaining player gets a new hand with one fewer card, and you keep playing rounds until only one player remains.

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