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The Dice Must Flow - full game minus the rules and dice.
cover
Assembly nearly finished.
Laser-etched dice
House Atreides' turn; Last turn, they prepared a large group in the Cielago Plain, to attack Tuek's sietch, to the east, but a Sandstorm thwarted their plans for now.

Dune: The Dice Game (2015)

Players
3–8
Best: 5, 6
Playing time
30–120 min
Age
8+
6.77
Average rating
322
Ratings
2.92/5
Weight
#7636
BGG rank
Outside top 5,000
Alternate names:The Dice Must Flow
Designer:Heiko Günther
Artist:Heiko Günther
Publisher:(Self-Published) +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 9, Interaction 10, Complexity 5.8, Theme 6
Strategy5.0
Luck9.0
Interaction10.0
Complexity5.8
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionDiceBluffingNegotiationFightingNovel-basedPrint & PlayVariable Player PowersTeam-Based GameArea MovementDice RollingArea Majority / Influence

Overview

Dune: The Dice Game is a dice-driven game set in the Dune Universe created by Frank Herbert. The players represent various Factions vying for control of Arrakis, the desert planet. Each of the 6 playable Factions has a small set of thematical special abilities that allow them to break certain rules in the game.

Each turn, you will need to politicize, ally and employ the means of Kanly wisely, recruit new troops, ship them to the surface, and attack in just the right spot. Fate, in the form of the dice, can be controlled to a certain degree but still might thwart your plans; Sandstorms and the mighty Shai-Hulud plague the surface of Arrakis; A charismatic leader might tip the balance in a forlorn combat in your favour.

The game ends when one Faction or Alliance is in control of a certain number of Arrakis’ strategic Regions at the end of their turn, or after 6 whole rounds.

Inspired by and based on both, this game tries to find a middle ground between the complexity and duration of Dune and the excessive simplicity of Dune Express while staying true to former’s general feel and steering closer to the lore of the original novels than both. Sounds a bit ambitious, I know.

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