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What the Heck?
Tiles
Box Cover (High Resolution Scan)
Another Italian edition
Close-up of the Winning Moves edition of the game.
Home made "Beat the Buzzard" using parts from incomplete, thrifted "Flinch" and Rummikub" games.
board game alchemy: Rage cards + Rummikub tiles = Raj.  The components + extras for a 6p variant
board game alchemy: Rage cards + Rummikub tiles = Raj.  For Sale box fits both these components and those of For Sale
Hol's der Geier, AMIGO, 2018 — front cover (image provided by the publisher)
Box Front - 1990 French Edition

What the Heck? (1988)

Players
2–5
Best: 5
Playing time
20–20 min
Age
7+
6.48
Average rating
2,903
Ratings
1.16/5
Weight
#3075
BGG rank
Top 5,000
Alternate names:Accipicchia! +22 more
Designer:Alex Randolph
Artist:Wilfried Gebhard, Björn Pertoft, Th. A. Weiss, Tobias Schweiger, Marek Bláha, Frantz Rey
Publisher:AMIGO +17 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 2.3, Theme 5
Strategy5.0
Luck5.0
Interaction5.0
Complexity2.3
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameAnimalsSimultaneous Action SelectionHand ManagementAuction: Sealed Bid

Overview

Rarely is a game broken down to its barest elements like this one. Players are given an equal deck of bidding cards from one to fifteen. Each turn, a prize tile is randomly selected from a pool. A prize tile is worth either positive or negative points (from -5 to +10). Each player is attempting to gather the most positive points from these prizes. Players secretly select one of their remaining bidding cards and reveal them simultaneously. For positive prizes, the highest card gets the prize; For negative prizes, the lowest card is stuck with the prize. However, if two people play the highest (or lowest) card, they cancel each other out and the prize goes to the next in line. The highest total score after all fifteen prizes are awarded wins.

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