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All 72 cards in the expansion.
Decks showing card backs and representative card face.
In combat
Half-orc Bandit is never a bad choice for the Hero!
First play with God’s of Man

Hero's Journey Home: Gods of Man and More (2015)

Players
1–3
Playing time
30–60 min
Age
13+
7.23
Average rating
22
Ratings
0.00/5
Weight
Designer:Graham Cranfield
Artist:Graham Cranfield
Publisher:(Self-Published)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 7, Interaction 5, Complexity 0, Theme 9
Strategy5.0
Luck7.0
Interaction5.0
Complexity0.0
Theme9.0

This game's strategy, luck, interaction, complexity and theme.

Card GameFantasyAdventureVariable Player PowersHand ManagementDice Rolling

Overview

This first expansion for Hero's Journey Home - Gods of Man and More - adds more Quests, Quest Items, spells, enemies, and items along with all new gods and race options.

Now when you choose a Hero for your party you receive their patron god who provides additional abilities. Choose to pray, smite, or utilize the special ability specific to the god like you would any other ability.

Additionally, when you assemble your party in the setup phase, you can opt to spend some of your starting papergold on assigning a race to your adventurers. Choose from Elf, Dwarf, Gnome, Half-Orc, or Halfing; each race has their own special ability to add another layer of customization to your team.

This set contains 72 cards, featuring 45 unique illustrations, along with the rulebook.

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