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Box and contents complete and unpunched.
Box Front
Counter sheet unpunched.
Full Layout (1st Edition Set)
custom board and tokens made out of cardboard

Knights of Camelot (1980)

Players
2–6
Best: 3, 4
Playing time
120–240 min
Age
12+
6.60
Average rating
184
Ratings
2.33/5
Weight
#11834
BGG rank
Outside top 5,000
Designer:Glenn Rahman, Kenneth Rahman
Artist:Jeff Dee, Kenneth Rahman, Dave LaForce, David C. Sutherland, III, Darlene
Publisher:Tactical Studies Rules (TSR)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 9, Interaction 5, Complexity 4.7, Theme 8
Strategy7.0
Luck9.0
Interaction5.0
Complexity4.7
Theme8.0

This game's strategy, luck, interaction, complexity and theme.

FantasyWargameAdventureMedievalVariable Player PowersRole PlayingArea MovementPaper-and-PencilSimulationDice RollingPush Your LuckScenario / Mission / Campaign GameEventsRaceAlliances

Overview

Knights of Camelot ranks right alongside Divine Right; it is an early TSR game brimming with flavour.

The players are freshly knighted and wander the Arthurian realm looking for damsels in distress, brigands, monsters, other knights to joust with, etc. The game uses a random table generation driver that can lead to an enormous variety of encounters. I remember fondly two incidents:

In the first, a knight met a Dwarf on a horse. Deciding to approach and meet him (instead of avoiding or charging), the dwarf turned out to be a knight in disguise—but not just any knight! It was Lancelot, the foremost knight of the realm! We had a sudden vision of the hollowed-out horse necessary to hide Lancelot's bulk…

In another incident, a player led a charmed life and pulled ahead of the others in their quest for the Holy Grail. He met Merlin repeatedly and ended up with a special charger, magic lance, and magic shield—the works! England wasn't much of a challenge for him any more, so he decided to cross the Channel to France. Bad move! His ship sank in a storm so he washed up on the shore minus all his equipment and followers. Dejected, he trudged to the nearest castle to ask for help—but a giant jumped out of the moat and killed him in one blow!

The game has heavy role-playing elements to it; articles in Dragon Magazine, Issue# 58 explained how one could play knaves (bad knights), and GMs have been known to use the game as an adventure generator for RPGs.

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