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French Edition
The Battle at Kemble's Cascade: Cetus, Z-Man Games, 2015 (image provided by the publisher)

The Battle at Kemble's Cascade: Cetus (2015)

Players
1–5
Playing time
75–75 min
Age
13+
7.04
Average rating
16
Ratings
0.00/5
Weight
Designer:Anders Tyrland, Olle Tyrland
Artist:Chris Quilliams, Philippe Guérin
Publisher:Z-Man Games +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 9, Complexity 0, Theme 7
Strategy5.0
Luck5.0
Interaction9.0
Complexity0.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionExpansion for Base-gameVideo Game ThemeSpace ExplorationModular BoardTeam-Based GameSimultaneous Action SelectionHand ManagementGrid Movement

Overview

The Battle at Kemble's Cascade: Cetus features a huge Lovecraftian eel that serves as an intermediary boss level during the game.

Cetus appears following the asteroid stage and sits at the top of the screen (as a temporary sixth row) while the wormhole stage scrolls normally below it.

At the beginning of each round, Cetus draws from its own "boss" sector card deck, revealing either a wormhole or a burst bomb. To determine which column receives this payload, draw from the regular sector card deck and match its special icon to the corresponding boss segment.

Cetus sticks around long enough to dump two bombs and two wormholes onto the star field, then it takes off. This beast is worth a fair number of points and bellonium, but its head and belly are immune to Gamma, so you need alternative methods to take those out.

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