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One of our dice had this hilarious misprint. It's so adorably sad!
Game layout
Five Year Mission Cover
My husband's favorite card.
Star Trek: Five-Year Mission, Mayfair Games, 2015 — prototype components on display at the 2015 Origins Game Fair
Sample of Red & Yellow Alert cards for the Original Series gameplay.
„Second star to the right and straight on ‘till morning!”
(Playmat by BGG-user “Horror Leader” and “Scotzke”. Thanks guys, beautifully done! Enterprise damage marker taken from "Star Trek Catan".)
Star Trek: Five-Year Mission at the SPIEL 2016 (Essen).
Playing the TOS side
Sister vs Brother (vs Cat), sibling rivalry in a co-op.  Ahhh, teenagers!

Star Trek: Five-Year Mission (2015)

Players
3–7
Best: 4
Playing time
30–45 min
Age
10+
6.52
Average rating
1,729
Ratings
1.74/5
Weight
#3885
BGG rank
Top 5,000
Designer:David E. Whitcher
Publisher:Mayfair Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 10, Interaction 5, Complexity 3.5, Theme 6
Strategy5.0
Luck10.0
Interaction5.0
Complexity3.5
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionDiceMovies / TV / Radio themeSet CollectionVariable Player PowersCooperative GamePattern BuildingDice RollingAction TimerAction / EventDie Icon ResolutionRe-rolling and LockingCommunication Limits

Overview

Star Trek: Five-Year Mission is a cooperative dice placement game for 3-7 players who take the roles of crew members of either the USS Enterprise (from the original Star Trek series) or the USS Enterprise-D (from Star Trek: The Next Generation). Each crew member has a different ability and the crew’s abilities differ for each crew.

In these roles, players try to cooperatively solve a series of blue (easy), yellow (medium) and red (difficult) alerts to score points, attempting one of 6 different difficulty levels to win before failing five such alerts, or the Enterprise being destroyed. Players must deal with injuries which lock dice out of play, ship damage that can force players to attempt harder alerts, urgent events that must be completed in 3 minutes, the prime directive, as well as yellow and red alerts that force additional alerts cards to come into play pushing you closer to failing.

Expansions

Star Trek: Five-Year Mission – Janice Rand / Wesley Crusher Promo
Not available yet

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