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Deep Thought Games, Box Cover
Charters used in 18US
18US map (proto october 2006)
18US playtest game: Geert Lagrou (blue), Jon Draper (green), David Hecht (dark blue), Alessandro Lala (white)
Deep Thought game board

18US (2005)

Players
2–6
Best: 3, 4, 5
Playing time
240–240 min
Age
14+
6.89
Average rating
41
Ratings
3.83/5
Weight
#18593
BGG rank
Outside top 5,000
Designer:David G. D. Hecht
Publisher:(Web published) +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 10, Luck 3, Interaction 5, Complexity 7.7, Theme 5
Strategy10.0
Luck3.0
Interaction5.0
Complexity7.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

EconomicTrainsTile PlacementStock HoldingModular BoardNetwork and Route Building

Overview

18US is a "high-end" 18xx game of the entire history of US railroading (well, until the 1950s anyhow) on two map panels: twelve companies, four different categories of trains with either two or three levels of each (a total of eleven train types), and a substantially different set of mechanisms than the "classic" 18xx games.

18US is intended to appeal to those players who enjoy such games as 1837: Rail Building in the Austro-Hungarian Empire and 1844: Schweiz: large games with many subsystems.

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