Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Card Game
Avalanche At Yeti Mountain, Green Couch Games, 2015 (image provided by the publisher)
Yeti Meeple from Avalanche at Yeti Mountain!
Sample player pieces from Avalanche at Yeti Mountain.
Speed Limit Cards from Avalanche at Yeti Mountain. These cards determine the collective speed for the round. If the speed limit is exceeded (determined by number of players still in the game) the fastest players crash, moving forward one space only.
Rocket Ski Activation Cards from Avalanche at Yeti Mountain. These cards indicate whether or not players are eligible for a rocket jump in the current round. If players are hit by the Yeti, their rockets are disabled for the following round.

Avalanche at Yeti Mountain (2016)

Players
1–5
Best: 4, 5
Playing time
30–30 min
Age
8+
5.67
Average rating
203
Ratings
1.33/5
Weight
#22126
BGG rank
Outside top 5,000
Designer:Matt Wolfe
Artist:Adam P. McIver
Publisher:Green Couch Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 7, Complexity 2.7, Theme 5
Strategy5.0
Luck5.0
Interaction7.0
Complexity2.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameRacingHumorSimultaneous Action SelectionHand ManagementPlayer Elimination

Overview

It's a race to the finish when some super-smart, yet somehow clueless, engineering students invent rocket-powered skis and decide to test them out at Yeti Mountain!

In Avalanche at Yeti Mountain, players play multipurpose cards — the same cards used to make up the ski slopes of Yeti Mountain — to determine their speed in a race down the mountain. If the skiers collectively exceed the speed limit, which is determined by the number of players, the fastest skiers crash, only moving one space forward down the mountain.

Players may also activate rocket jumps to overshoot the competition, but at the expense of causing an avalanche to begin chasing them down the mountain. If that's not enough tension, rocket jumps are possible only if the Yeti, awoken from his slumber by all of the rocket-powered racket, doesn't attack and deactivate players' rocket-powered skis! The last skier standing, or the skier who makes it to the bottom of Yeti Mountain, wins the game.

Expansions

Avalanche at Yeti Mountain: Inventions
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.