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Reiner Knizia as Mr. Stingy @ Spiel in Essen 2015
Scoring the loots - I lost miserably
Open Box
Stingy at the booth of Play this One @ Spiel in Essen 2015
Game components - Polish Version

Stingy (2015)

Players
2–6
Best: 4, 5
Playing time
30–50 min
Age
10+
5.59
Average rating
116
Ratings
1.44/5
Weight
#24236
BGG rank
Outside top 5,000
Alternate names:Kapitan Sknera
Designer:Reiner Knizia
Artist:Franz Vohwinkel, Imelda Vohwinkel, Roman Kucharski
Publisher:PLAYthisONE +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 7, Complexity 2.9, Theme 5
Strategy5.0
Luck5.0
Interaction7.0
Complexity2.9
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

PiratesSet CollectionTrading

Overview

As a pirate captain, it's hard to steal booty — but it is even harder to share that booty equally. If you can outsmart your fellow pirates by using your brains and trading skills, you'll probably end up with the most valuable loot!

Stingy is an interactive booty-swapping game for 2-6 players, with the booty in question being rum, parrots, coins, diamonds, and pirate flags; these first four items come in four colors, with 3-6 tiles of each item in those colors, while the pirate flags come only in black (as you might expect).

Each player starts with six randomly drawn tiles, with the remainder of the tiles being scattered face down on the table or placed in the included pouch. On a turn, you swap tiles with a fellow player, then draw 1-2 tiles and add them to your collection. When you swap, you choose an opponent, then take all the tiles of one group (matching symbol & matching color) and add it to your collection. Each group has a value, with the values mostly being pyramidal (1 tile = 1, 2 tiles = 3, 3 tiles = 6, etc.). In return, this opponent then takes one or more groups from you that sum at most the same value as what you stole. If it's impossible to take groups this way, that opponent can take groups that sum to a lower value or demand that you hand over groups that sum to a higher value, with you choosing which groups you give up.

When you collect all the tiles in a group (e.g., four blue parrots), you place those tiles face down to the side. No one can take these tiles from you.

After the last tile is drawn, each player takes one final turn, then players score points — but only for the complete groups that they've collected. Whoever has the most points wins.

Stingy includes two-player rules that introduce a ghost pirate with whom players can trade, a variant in which players also score points for the number of differently colored groups they collect, and a "Captain Sly" variant in which an opponent who can't take tiles worth at most what you took gets nothing. Good luck trying to make those unfair trades!

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