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Like all Wizards of the Coast games, the rules of the game are meant to be followed...unless the card says otherwise!  These three cards have special rules written on the cards that make them play differently than the others.
The Dilbert Corporate Shuffle Org Hierarchy (1 CEO to 10 Engineers)
Dilbert: Corporate Shuffle
In this game, there is a comic on every card.
If you start the game with both Dogbert Wild Cards, you can declare a corporate takeover!!  You then become the big boss.

Dilbert: Corporate Shuffle (1997)

Players
4–6
Best: 6, 6+
Playing time
15–15 min
Age
10+
5.96
Average rating
647
Ratings
1.31/5
Weight
#9874
BGG rank
Outside top 5,000
Designer:Richard Garfield
Artist:Scott Adams
Publisher:Wizards of the Coast
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 2.6, Theme 5
Strategy5.0
Luck5.0
Interaction5.0
Complexity2.6
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameHumorComic Book / StripLadder Climbing

Overview

A fast-paced card game of corporate one-upmanship starring Dilbert, the cartoon hero of the workplace. In each round of Corporate Shuffle, the goal is to get rid of your cards as fast as you can. The faster you get rid of your cards, the higher you'll scramble up the corporate ladder.

Based on the Great Dalmuti card game (or Animal Poker), with a Dilbert theme, and a few new cards and rules. Each card features a unique Dilbert comic. Players try to get rid of their cards as fast as possible, to move up the corporate ladder.

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Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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