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GTC Scenario 1 setup - Battle for the Wilderness May 5-6, 1864.  Grant must hold various objectives throughout the wilderness for VPs
Battle of the Wilderness in progress, Madness Games and Comics, Plano, TX, Saturday, April 26, 2014. Game was within a few weeks of the 150th anniversary of the battle.

Grant Takes Command (2001)

Players
2
Best: 2
Playing time
120–120 min
Age
12+
7.93
Average rating
298
Ratings
3.67/5
Weight
#5409
BGG rank
Outside top 5,000
Designer:Joseph M. Balkoski, Ed Beach
Artist:Rick Barber, Keith Rocco
Publisher:Multi-Man Publishing
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 7.3, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity7.3
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameAmerican Civil WarCivil WarPost-NapoleonicHexagon GridSimulationDice RollingGrid MovementScenario / Mission / Campaign GameMovement Points

Overview

(from the back of the box:)

Grant Takes Command simulates all the action of this pivotal campaign. This sev­enth volume in the Great Campaigns of the American Civil War series recreates the marches, assaults, and defensive stratagems of these months using the series' interactive game system.

As a player, you control either the Union or Confederate forces in turns representing one day of real time. The game's map is drawn exclusively from Civil War period maps from state and county archives. Twelve scenarios are provided, ranging in scope from one-day battles and cavalry raids that can be played in an hour to a grand campaign game that links in maps from other games in the series.

The game focuses on Grant's Overland Campaign to Richmond with the Army of the Potomac but also captures the action in the Bermuda Hundred and Shenandoah Valley side theaters. Grant Takes Command is sure to appeal to anyone with an interest in this decisive chapter of the American Civil War.

Contents:

2 22"x32" Mapsheets 3 Countersheets 2 Rule and Scenario Booklets 1 Off-Map Display Card 2 Charts and Tables Cards 2 6-sided dice

Time Scale: One day per tum Map Scale: 2,000 yards per hex Unit Scale: Division, Brigade, and Regiment Players: One, two, or teams Playing Time: 1 to 24 hours depending on scenario

(BGG description:)

The seventh installment in the acclaimed Great Campaigns of the American Civil War series, Grant Takes Command covers Grant's overland campaign to Richmond in 1864.

Grant Takes Command features the long-awaited GCACW standard rulebook (so now you can play all the games in the series from one set of rules), a by-now standard beautiful map by Rick Barber, a series of small tournament-style scenarios as well as campaign games ranging from really big to monster, and - for those with plenty of time - two scenarios linking the map areas of Grant Takes Command, Stonewall in the Valley, and On To Richmond.

Expansions

The Skirmisher #2
Not available yet

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